Apply the concept of
representation to one of your coursework productions (25 marks)
At A2 I created a cross promotional package which included a
digipak, a website and a music video to promote a new music video. Media
representations are the ways in which the media portrays particular groups,
communities, experiences, ideas, or topics from a particular ideological or
value perspective. We had to use various representations in order to convey our
genre and make the music video successful in terms of including all the
noticeable features. We used different representations in order to illustrate
the genre, gender, locations and the reality of the video, as well as the
digipak and website inclusively. The music video aims to represent a form of
reality for the protagonist within the linear narrative.
Throughout my A2 music video, the representations that have
been shown do come through our own ideologies, values and beliefs. For example,
one representation that we chose to use throughout the music video was various
shots of close ups and extreme close ups of the characters face. Roland Barthes
suggested the idea of enigma codes in any film opening or music video is
significant. We used this to create an enigma coding for the audience to see.
For example, we had shots of the characters feet, legs and torso because this
type of coding and representation would give the video a mysterious effect
throughout the beginning, middle and end, making the audience think about what
is going to happen continually and why. We used many different shots but
particularly several wide shots when establishing the locations which were all
mostly urban as this was stereotypical to a rap genre music video.
When representing a new artist we wanted to portray star
image, which Goodwin suggests is essential for a music video to be successful,
through the use of close up shots. We were able to repeat close ups continually
through the music video so that our audience are able to become familiar with
our new artist. Another part of our cross promotional package was the website
which was very important in promoting and representing our new artist in the
correct way we wanted him to be seen by the nation. Through the use of images
of our main characters face on the gallery of the website page we were able to
represent him in the way we wanted by creating star image with appropriate images
we felt portrayed the personality we aimed for. When portraying his identity we
wanted it to look as though he was more than a ‘dead end’ rap artist, we wanted
him to represent someone who had intellectual thoughts as shown in some shots,
whereby the light captures the outline of his body making him look bright yet
natural.
In our music video we showed vast amounts of juxtaposition
between reality and concept as our music video shows our main character in real
life and then contrasts to the concept of him being buried alive. In Maslow’s
hierarchy of needs theory he states that audiences may watch media for self-identification.
This is relevant to our production as our target audience is that of older
teenagers, 15-22 year olds that will be able to recognise the struggle between
being the person people think you are and trying to find your real soul.
We represented a dystopian/ utopian theme throughout the
video with the use of effects on Adobe Premiere when we edited our final music
video. We decided to use this as we felt within typical rap genre music videos usually
you see the main artist with either alcohol or reference to drugs, therefore we
were able to represent this through our editing. By doing this we challenged the
stereotypes as usually rap artists have a reputation for drinking and doing
drugs at some point throughout their video which we found from extensive
research.