In my music video, Buried Alive, we used media language to
create meaning for the audience. We created a music video to the song ‘Buried
Alive’ which tied into our cross promotional package also including a digipak
and website as well as the music video in order to promote our new artist. Ever
since the early days of rap the media has negatively represented the music genre
through stereotyping and over exaggeration.
The editing in our
music video was deliberately constructed to create meaning for the audience. We
used a number of fast cuts and transitions to create pace. In the first
refrain, we included 20 cuts in a 10 second period, which jumped through 4
locations. We did this to create a number of effects for the audience. The fast
transitions symbolised the pressure the character in the video is under – iSO
sang about his life spinning out of control which helps to create
disorientation along with the purposely blurry shots we put filters over where
the main character is walking through the graveyard. The editing follows the pace
of the song in order to make sense to the audience so as the song starts slow,
so does the pace of the transitions and shots, therefore as the song speeds up
in the chorus, so does the speed of the editing. The fast chorus with the
though beats in place enhance audience engagement. However, there is a dramatic
pace change within the song where the main character raps at a particularly
faster pace than normal. In order to keep up with this pace we put 37 shots in
a 25 second time frame so the transitions were quick which conveyed pressure
and confusion to the audience.
We used all the different aspects of sound to our advantage
throughout our music video in order to enhance it and keep it interesting for
the audience. Firstly we used the soundtracks rhythm and beat in order to cut
the shots in terms of editing so that it looked smooth and fit to the song. We
did this by listening carefully to each beat and fit each shot in time. We also
used Andrew Goodwin’s theory whereby we used thought beats throughout our music
video to create realism by making it easy for the audience to see the sound,
including the relationship between the music and the visuals which illustrate
the music. We contradict Andrew Goodwin’s theory whereby he states that music
videos tend to ignore narrative as they’re potentially advertisements as we did
have a linear narrative within our music video as we felt it was appropriate
and would help to explain the context. We also chose to use some diegetic sound
within our music video as it would help to bring a sense of realism and reality
into the video which fit with the narrative and locations of the shots, as well
as helping the narrative to flow. The church location and church bells helped
with our videos concept as it was for the main character to discover his own
soul and the use of interruption with the diegetic sound bought him back to
reality and the location helped to amplify this as he was surrounded by the
thought of death.
Using Mise En Scene within our music video enabled us to
project the ideas behind our narrative and concept. Throughout our music video
we used a variety of locations which is common within the rap genre as the
shots are all fast paced and they all jump from location to location. The
Graveyard location is the most iconic location in our music video as it
enhances the narrative and helps the audience to understand the visuals which
supports Goodwin’s narrative concept. Stuart Hall’s theory was important for us
as we chose to create a preferred reading for the audience which we wanted them
to encode. We used high and low key lighting throughout to contrast the good vs
evil as our artist searches for his soul. The settings we used were mostly
urban as this was typical to a rap music video, especially having several
different urban locations too. Our representation of our rap music video was to
aim it at young teens to appeal to their idea of reality for a Chav.
Where is this Libby?
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